Skip to main content

Building an Avatar

Building an avatar for Reverie requires you to add a Reverie_Avatar component top the root game object of your avatar.

Here, the SDK will try to auto-fill all the properties is can for things such as eyes and mouth. The component will tell you if you are missing anything requred to build your avatar by giving you an error at the top. It is recommended you go through and make sure all of the properties you have available to you are filled out, such as eye bones, blinking blendshapes, mouth blendshapes and head mesh.

Next, you can add toggle animations to interact and change things about your avatar. Currently, the SDK only supports toggles for GameObjects and Blendshapes.

When you have finished, you can name your avatar and select the "Build Avatar" button. From here the avatar is saved and can immediately be accessed inside of the Reverie avatar menu.

The avatar is placed in a local folder located in your AppData folder:
C:\Users\YOURNAME\AppData\LocalLow\CASCAS!\Reverie\AvatarBundles