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Setting up your Avatar for Face Tracking

To setup your avatar for face tracking, you must currently have an avatar with blendshapes setup for one or more of the following standards:

  • ARKit
  • Meta Movement
  • SRanipal (ViveSR)

Then, you will add an SDK component to the root of your avatar (what the Reverie_Avatar component is also on) for each type of stadnard you have:

  • Reverie_ARKitFaceTracking (if using ARKit Device)
  • Reverie_MetaFaceTracking (if using Quest Pro)
  • Reverie_SranipalFaceTracking (if using Vive Face Tracker)

The components will automatically try and find the correct blendshapes given the face mesh assigned.

If you have ARKit Blendshapes but are using QuestPro for face tracking, the Reverie_MetaFaceTracking component has an option to map ARKit blendshapes to the Meta standard, but the quality may decrease a little.